Here is a list of different spells found in the Overworld. Any PL member can edit this page if they have a spell they want to add.
♣ = Can be found in cards
♦ = Can be found in books/tomes
▲ = Can be found in scrolls
- = Cannot be found/learned or character specific
♦Vine: Lv 1 nature spell
♦Duovine: Lv 2 nature spell
♦Trivine: Lv 3 nature spell
▲Tangle: Lv 1 nature area spell. Slows enemies
▲Strangle: Lv 2 nature area spell. Enemies steadily lose HP
▲Root: Lv 3 nature area spell. HP is slowly absorbed from enemies
♦Water: Lv 1 Water spell
♦Duowater: Lv 2 Water spell
♦Triwater: Lv 3 Water spell
▲Stream: Lv 1 Water area spell. Lowers attack success rate
▲River: Lv 2 Water area spell. Enemies slowly lose HP.
▲Waterfall: Lv 3 Water area spell. Enemies moderately lose HP.
♦Fire: Lv 1 Fire spell
♦Duofire: Lv 2 Fire spell
♦Trifire: Lv 3 Fire spell
♦▲Flame: Lv 1 Fire area spell. Lowers fire resistance
▲Duoflame: Lv 2 Fire area spell. Causes burns
▲Explosion: Lv 3 Fire area spell. Induces knockback
♦Wind: Lv 1 Wind spell
♦Duowind: Lv 2 Wind spell
♦Triwind: Lv 3 Wind spell
♦▲Gust: Lv 1 Wind area spell. May interrupt enemy attack
▲Gale: Lv 2 Wind area spell. Might throw enemy into another
▲Cyclone: Lv 3 Wind area spell. Small chance to blow enemy out of battle
♦Spark: Lv 1 Electric spell
♦Duospark: Lv 2 Electric spell
♦Trispark: Lv 3 Electric spell
♦▲Bolt: Lv 1 Electric spell. High magic attack power, but target is random and bolt can miss
♦▲Lightning: Lv 2 Electric area spell. Moderate attack power, targets all, but bolt can miss
▲Discharge: Lv 3 Electric area spell. Moderate attack power
♦Quake: Lv 1 Ground or Rock spell
♦Duoquake: Lv 2 Ground or Rock spell
♦Triquake: Lv 3 Ground or Rock spell
♦▲Crack: Lv 1 Ground area spell. May interrupt enemy attack
▲Fissure: Lv 2 Ground area spell. May paralyze enemy
▲Rockslide: Lv 2 Rock area spell. Chance of second hit on each enemy
♦Bullet: Lv 1 Steel spell
♦▲Duobullet: Lv 2 Steel spell
♦▲Tribullet: Lv 3 Steel spell
▲Steamroller: Lv 1 Steel area spell. Paralyzes enemy, but raises enemy defence
▲Crusher: Lv 2 Steel area spell. Lowers enemy speed
▲Sawblade: Lv 3 Steel area spell. Random targets
♦Frost: Lv 1 Ice spell
♦Duofrost: Lv 2 Ice spell
♦Trifrost: Lv 3 Ice spell
♦▲Snowstorm: Lv 1 Ice area spell. May cause enemy to stumble
♦▲Blizzard: Lv 1 Ice area spell. May freeze enemy
▲Cold Snap: Lv 1 Ice area spell. May induce frostbite
♦Poison: Lv 1 Poison spell. Enemy steadily loses HP
♦Toxic: Lv 2 Poison spell. Enemy moderately loses HP
▲Radioactive: Lv 3 Poison area spell. Enemies suffer random ailment
♦▲Lavaflow: Lv 1 Lava area spell. Induces burn
▲Geyser: Lv 2 Lava spell. Random targets. Moderate chance to induce burn
▲Volcano: Lv 3 Lava wide area spell. Random targets, including allies
♦▲Flash: Lv 1 Light spell. High chance to blind enemy
▲Duoflash: Lv 2 Light spell. May stun enemy. May blind enemy.
-Triflash: Lv 3 Light spell. Low chance to instant kill (non-boss). May stun enemy. May blind enemy.
-Whiteout: Lv 4 Light area spell. Blinds and confuses enemy.
♦▲Dark: Lv 1 Dark spell. High chance to induce confusion
▲Duodark: Lv 2 Dark spell. May confuse enemy. May blind enemy.
▲Tridark: Lv 3 Dark area spell. Slight chance of confusion, blind and/or fear
-Pitch Black: Lv 4 Dark area spell. May kill each enemy.
▲Throw: Lv 1 Mind spell. Enemy may bounce, dealing additional damage
▲Shockwave: Lv 2 Mind area spell. All enemies may bounce dealing additional damage
♦▲Shade: Lv 1 Shadow spell. May induce fear
▲Depths: Lv 2 Shadow spell. May induce fear. Absorb a little HP from enemy
-Nightmare: Lv 3 Shadow spell. High chance of fear. Low chance of death. Absorb half of enemy HP if death occurs.
-Bite: Lv 1 Blood spell. Absorb induced damage as HP
-Drain: Lv 2 Blood spell. Absorb induced damage as HP. Enemy's highest stat is given to user as buff
▲Shards: Lv 1 Crystal spell
▲Unleash Element: Unleash elemental attack based on element absorbed
♦▲Asteroid: Lv 1 Celestial. Random target
▲Comet: Lv 2 Celestial. 3 random targets
-Meteor: Lv 3 Celestial. High magic attack power. 6 random targets, but meteors can miss
-Madness: Lv 1 Chaos. Inflicts random ailment and reduces magic attack
-Backstab: Lv 2 Chaos. Force enemy to do one action at your will
-Chaos Rain: Lv 3 Chaos area. Deals fixed damage to all enemies regardless of defence
-Rainbow Wave: Lv 2 Rainbow area. Moderate attack power. Enemy may steadily lose HP or become stunned
-Rainbow Geyser: Lv 2 Rainbow. 8 random targets. Can launch or burn enemy
-Elemental Raid: Lv 1 Rainbow. Attack once per tier 1 and 2 element
-Rainbow Beam: Lv 5 Rainbow. Immense magic attack power. Target and surrounding targets
-Purify: Lv ? Pure spell. High chance of inflicting instant death
▲Bark Wall: Raises defence of self and surrounding allies
▲Refract: Changes incoming attack(s) to target random (anyone)
▲Flame Body: Physical attackers take damage and can receive burn
▲Direction Shift: Redirects incoming attacks to a different ally and halves accuracy of attack
♦▲Electrify: Physical attackers take damage and can become paralyzed
♦▲Rock Wall: Reduces incoming attacks power
▲Rock Body: Raises physical and elemental defence
▲Loose Ground: Attackers become trapped in the ground
▲Steel Armour: Greatly raises physical defence
♦▲Poison Body: Attackers become poisoned
▲Poison Trap: Attacker's attack is cancelled and attacker takes damage. May poison as well
♦Lava Stream: Ground attackers take damage during attack and may receive burn
▲Impending Eruption: Direct attacker will receive damage, get knocked back and may become stunned
♦Shield: Raises self defence
♦Barrier: Raises self resistance
▲Dark Rift: Attacker is warped to random location in battlefield
▲Illusion: Create a fake copy of user
♦▲Vanish: Fade into invisibility
♦Appear: Fade into visibility
♦Emerge: Rise up from the shadows
♦▲Shadow Merge: Merge with shadow
-Mother's Love: Protectively hug an ally. Nullifies attacks to protected ally and halves attacks towards protector
-Embrace: Embrace an ally. Half of attack damage towards ally and protector, and can cause depression in enemy
▲Lover's wish: Choose an action to trigger if you get KOed
♦Absorb Element: Crystal spell. Absorb an elemental spell for later use
-Crystallize (Self): Raises magic and physical defence, but lowers speed
-Death's Chain: If user is KOed, attacker becomes KOed
-Space Bubble: Attacker's attack is moved to a different area. Small chance of attacker taking damage
-Rainbow Barrier: Triggers at battle start. Strong barrier around user to block all damage up to a certain amount
-Light's Void: Attacker is absorbed in pure light
▲Hide: Allows the target to completely hide themselves from all but deity, at the expense of magic use (magic use takes the status effect down).
▲Shadow Pin: Causes the victim to be trapped in place as a sharp object (usually a pin) keeps their shadow and spirit from moving.
♦Heal: Heals target slightly
♦Duoheal: Heals target
♦Triheal: Heals target greatly
♦Regenerate: HP gradually recovers
▲Rejuvenate: MP gradually recovers
♦Defend: Raises target's defence
♦Resist: Raises target's resistance
♦Reflect: Counters single target magic attacks
♦Deflect: Counters single target physical attacks
▲Hug: Love spell. A hug that heals HP and can raise attack or magic attack
▲Protect: Take damage in place of an ally
▲Ailment Reflect: Reflect ailments directed towards target
♦▲Stat Regeneration: Debuffs will gradually fade
♦▲Fast: Raises speed and sometimes allows an extra turn
♦▲Haste: Allows one to move faster and to react much more quickly to oncoming attacks and threats. Can be doubled or tripled.
▲Dark Heal: Heals the target through the use of dark magic.
-Reviva: Allows the user to automatically self-revive after death at the cost of a lifepoint. It can be used on people other than the spellcaster if they sacrifice a lifepoint for it or the target has multiple of their own to use. Master-level Life Magic spell. There is no lifepoint system in RPPL.
-Arouse: Causes target's priorities to change to seeking courtship
▲Charm: Inflicts charm on target
-Drunk: Lowers accuracy and attack success rate of target
▲Flashy: (Charm Lv 2)Inflicts infatuation on target
♦Curse: Lowers luck of target and raises chances of having ailment inflicted
-Death: Low (moderate for Death element) chance to cause KO on target
-Disease: Random negative effects on target
-Doom: Causes target's max HP to gradually decrease until at zero, when target's KOed
▲Enrage: Causes target to grow angry and perform random uncontrolled actions
▲Headache: Lowers magic attack
♦▲Mind Control: Take control of a (non-boss) target
♦Slow: Lowers target's speed
▲Suffer: May cause target to flinch. Target gradually loses HP
-Hunger: Causes the victim to become ravenous and can cause them to lose the will to fight.
-Charm: Adds chance of charm to a spell
♣Confetti: Glamour - Adds confetti to a spell
♣Dark Aura: Glamour - Adds a dark effect to spell based buffs
-Death: Adds chance of death to a spell
♣Glow: Glamour - Adds a glowing effect to a spell
♣Health of 1: Adds 10 HP restoration to a spell
♣Health of 2: Adds 20 HP restoration to a spell
♣Health of 3: Adds 30 HP restoration to a spell
♣Health of 4: Adds 40 HP restoration to a spell
♣Health of 5: Adds 50 HP restoration to a spell
♣Health of 6: Adds 70 HP restoration to a spell
♣Health of 7: Adds 90 HP restoration to a spell
♣Health of 8: Adds 120 HP restoration to a spell
♣Health of 9: Adds 150 HP restoration to a spell
♣Health of 10: Adds 200 HP restoration to a spell
♣Heart: Glamour - Adds heart effect to a spell
♣Leaf: Glamour - Adds leaves effect to a spell
♣Lovey Aura: Glamour - Adds a pink lovey aura to spell based buffs
♣Mana of 1: Adds 1 MP restoration to a spell
♣Mana of 2: Adds 2 MP restoration to a spell
♣Mana of 3: Adds 3 MP restoration to a spell
♣Mana of 4: Adds 4 MP restoration to a spell
♣Mana of 5: Adds 5 MP restoration to a spell
♣Mana of 6: Adds 7 MP restoration to a spell when not casting spell
♣Mana of 7: Adds 9 MP restoration to a spell when not casting spell
♣Mana of 8: Adds 12 MP restoration to a spell when not casting spell
♣Mana of 9: Adds 15 MP restoration to a spell when not casting spell
♣Mana of 10: Adds 20 MP restoration to a spell when not casting spell
♣Mist: Glamour - Adds mist effect to a spell
♣Petal: Glamour - Adds petals effect to a spell
♣Poison: Adds chance of poison to a spell
♣Sleep: Adds chance of sleep to a spell
♣Smoke: Glamour - Adds smoke effect to a spell upon landing
♣Snowflake: Glamour - Adds snowflake effect to a spell
♣Sparkle: Glamour - Adds sparkles effect to a spell
♣Stars: Glamour - Adds stars effect to a spell
♣Warp: Adds chance of warping an enemy elsewhere to a spell
-Materialize: Create an object that you previously stored